Laranna's GemStone III Lair

Lornon

The gods of Lornon have gone far too long unheralded, while the other "light" gods have gotten recognition they may well deserve, but should not monopolize. I have taken it upon myself to educate those ignorant or mislead in their beliefs about this pantheon, and suffice to say, the response has been enormous. The outcry for information on this pantheon was too much to ignore, and thus my cultivation of information began.

While I don't claim any authority on the subject of Lornon, I've had many experiences, as well as hours of painstaking research invested to support my documentation. Take what I put forth as you like, as any information on the gods are just that - information, not fact. Fact is, most deities don't reveal themselves or their wishes and goals to mortals. I suppose I wouldn't either if I had their powers.

Below is a summarized list of the Gods of Lornon; click the name of the individual god for more specific information and stories related to them. Some gods don't have links - not to worry, it's not a mistake in my editing, rather a disappointing lack of information relevant to them.

Enjoy!

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The Gods of Lornon
Aldemur Patron of spiders
Amasalen Patron of sacrifice and bloodletting
Andelas God of felines, "Lord of the Cats"
Arachne Spider Queen, "The Betrayer"
Carelin Patron of spiders
Drevthrel Patron of spiders
Eorgina Queen of Lornon, Goddess of darkness
Fash'lo'nae God of symbols, knowledge, arcane
Folthre Patron of spiders
Gosaena Goddess of death
Huntress Goddess of vengeance
Illoke God of stone, coldness (?)
Ivas Goddess of lust, jealousy, seduction
Luukos God of death, "The Soul-Taker"
Marlu Patron of Vruul
Mularos God of pleasure and pain, dominance
Onar Patron of assassins
Sheru God of nightmares and terror
Volnar Patron of spiders
V'tull God of warfare and bloodlust
Zelia Goddess of the moons

Amasalen

Quick Referance
Name: Amasalen / Akalatan, "The Executioner"
Pantheon: Lornon
Title: Patron of blood and sacrifice
Relations: Servant of Luukos
Rival: N/A
Shrine: Shrine, Ice Plains
Symbol: N/A
Sphere: N/A
Manner: N/A
Appearance: Elven, white hair, lean muscular frame, bronzed skin with broad bare chest, slitted-pupiled eyes.

Summary

Servant of Luukos, and god of blood and sacrifice. He oversees ritual sacrifices and craves human blood. A striking figure with his white hair, lean muscular frame, bronzed skin and broad, bare chest, Amasalen dresses only in white silk pants. He's arrogant and cruel, energized by frenzied religious celebrations. Although he's not related to the reptile family, his eyes have slitted pupils and his tounge is unnaturally long.

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Andelas

Quick Referance
Name: Andelas/Andaras "Lord of the Cats"
Pantheon: Lornon
Title: God of felines and hunting
Relations: N/A
Rival: N/A
Shrine: Hall of Those Outside - IceMule Trace Temple
Symbol: A black cats head on a field of red
Sphere: Felines, hunting
Manner: Playful, sadistic, indifferent
Appearance: Twenty five, brillant green eyes with slit pupils, muscular and lithe, with shoulder length black hair and long sharp nails. Appears generally as a great cat.

Summary

Lord of Cats, patron of stealth. His attitude can be playfull, sadistic, or simply indifferent. He greatly enjoys toying with his prey. Upon spotting a huge black panther, eight feet high at the shoulder, you will know that you have been blessed with seeing Andelas in his alternate form. In human form, he's been noted as appearing about twenty five, with brilliant green slit pupiled eyes, shoulder-length, straight, black hair, and a muscular but lithe build covered by a black leather loincloth.

Relevant Information

Excerpt from the Lost Scrolls of the Sages

Andelas is the God of Cats, and so is different to some degree from the rest of the Dark Gods. In fact, were it not for his decidedly sadistic nature, it could be argued that Andelas is not really 'evil'.

Followers of Andelas form cat-cults, and idolize felines to the point of re-enacting the stalk, the hunt, and the kill; complete with costuming, fangs, and claws. Andelas' influence is revealed in that the quarry in the re-enactments are most often members of one of the humanoid races. Unfortunately, they are rarely as enthused about their own participation as the members of the cult are.

It is rumored that Andelas has an avatar that walks the land known as The Claw of Andelas.

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Arachne

Spider

Quick Referance
Name: Arachne / Hrassk, "The Betrayer"
Pantheon: Lornon
Title: Goddess of betrayal
Relations: N/A
Rival: The Huntress
Shrine: The Spider Temple, Hall of Rivals - Ice Mule Trace Temple
Symbol: N/A
Sphere: N/A
Manner: Cocky, condescending
Appearance: Lean and lithe, always prepared for battle. Often times in the form of a large spider.

Summary

The Betrayer, Goddess of spiders, she is the enemy of the Huntress. Shrine located at the Spider Temple, and in IceMule Trace Temple.

Related Information

Hall of Rivals, IceMule Trace Temple

This scene is divided into four parts. The first three depict the Huntress, a human still, saving the life of the King three times with heroic actions, risking her life to save his. In the fourth, she kneels before her sovereign, accepting the honor of being made his guardian. In the shadows, the Queen and her bodyguard Arachne look on in jealousy. By the way they are whispering, they seem to be plotting.

The plot has reached fruition. Carefully the Queen slips a potion into the Huntress's drink, sending her into a deep sleep. Arachne plants a dagger in the Huntress's hand, then raises the alarm, accusing the Huntress of attempting to kill the King. The Huntress is arrested and thrown into the dungeons.

The Huntress stands in chains at her trial. The Queen and Arachne testify against her, and the King is moved by their speeches. Only a lone guardsman is willing to stand up for the Huntress, but it does no good. She is banished to the desert, clad in a black death-shroud with only two day's worth of water.

Tired and dehydrated, the Huntress stumbles through the desert until she finds a cave in an outcropping of rocks. Entering, she finds a hoarde of immense spiders. Fighting bravely she kills them, then drinks their blood to ease her thirst. But the blood is poison, and finally she slips into death. The spiders, impressed by her prowess, build an altar for her, and lay her body upon it.

The Huntress's soul rises from the mortal realm to the stars, where she consulted with the gods. She swears her revenge to them, vowing to repay those who wronged her. Eventually she awakens to share her story with the arachnids, who vow to aid her plan. Silently, she steals back to the city.

A militia of citizens has been formed to protect the city. Not wishing to slay innocents, she steals a scythe and creeps into the castle. Efficiently, she kills the King's eight sons, and then the King himself. But the guards set upon her, forcing a retreat into the dungeons. The dungeons contain a surprise. The guardsman that attempted to defend her has been imprisoned there since the trial, as has Arachne for her knowledge of the truth.

The guardsman tends the Huntress's wounds, while Arachne begs the Huntress for forgiveness. Together, they go to slay the Queen. But as the Huntress kills her, Arachne stabs the Huntress and the guard as well. Angered, the guardsman stabs Arachne, and they all fall to the floor, mortally wounded. Unwilling to face death, Arachne bends to drink the immortal blood of the Huntress. As she drinks, she is bitten on the lip by a black widow spider.

The Huntress, her oath complete and her divinity assured, rises to the heavens and takes her place amid the stars. The faithful guardsman follows, ever to protect her in the night sky. However, the venom of the spider works within the blood swallowed by Arachne, twisting her now-immortal form into that of a giant spider. Thus the eternal rivalry was formed, to rage across the lands.

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Eorgina

Crown

Quick Referance
Name: Eorgina / Origiana
Pantheon: Lornon
Title: Queen of Lornon, Goddess of death, darkness, domination
Relations: Lover of Luukos and Ivas
Rival: N/A
Shrine: Hall of the Dark - IceMule Trace Temple
Symbol: Red stylized flames on a field of grey
Sphere: Darkness, Domination, Tyranny
Manner: Cruel, destructive
Appearance: Eorgina appears as a beautiful queen wearing a rich velvet robes weighed down with lavish jewelry, grey flaming steel skin, glowing red eyes, and long black hair.

Summary

Goddess of darkness and domination, grey flaming steel skin, glowing red eyes, long black silky hair, truely a visage. She seems to prefer female followers, males tend not to last very long in her service. She is unspeakably cruel and delights in the pain of others, males especially. She bides her time for the eventual campaign to rule Elanthia.

Related Information

Excerpt from the Lost Scrolls of the Sages

Eorgina is the Goddess of Darkness and Ruler of the Dark Gods. She bestows upon herself the title of Queen of the Gods and works toward the end of either replacing Lumnis at Koar's side or killing him and Taking both their places.

The Queen of Darkness personifies the unrestrained power of tyranny and draws strength wherever one being dominates another, be it a despot with no regard for justice or a stepmother with no love for her husband's children. Ironically, her worshippers often include those who have been wronged by tyranny and seek the revenge of returning the favor.

 

Eorgina: A Short Work
by Moriane saVere, Sorceress

Very little is know to most about the goddess Eorgina. Few are her servants that are allowed to walk the paths of Elanthia, fewer still who survive more than a season under her visions. She is, however, one of the most powerful forces attributed to Lornon, and wide is the shadow spread by her hand over the Lands.

Eorgina is first and foremost the goddess of darkness. She rules not the night, but the blackness of it. Not the ending of the day, but the reason for its end. I ask, what is day without night? It is nothing. What is light without dark? Again, nothing. Ah, you may ask, what is dark without light? It still is darkness, blackness, pure to its very center. This is my Lady, this immutable ever-present thing. It is hard to explain the image of the Lady....her kindness is hard, yet filled with lessons and teachings well learned by all. Great is the wisdom in her eyes, and the power of her heart. Her face...woe to the man who sees it and blessed is the woman whose eyes catch a glimpse. A common misconception is that my Lady dislikes men intensely, few men lasting at all long in her service. This is simply not the case! Men, only the most fit, are allowed even to grace her marble halls. All those unfit, men or women, help feed her hunger for power. Females, for some reason, attune to her more, and in them there is a certain well of power unpossessed by men specific to her. What this is, she says not to us; we merely serve and obey, as all things will be revealed in time. Men usually cannot withstand the great magicks or pain required of her service. They soon wither before her, women much more adept at all she asks. It is also rumored that her tastes lie with women, her favorites advancing to be High Priestesses. Although widespread belief spoken in whispered tones among my fellows, I being yet new in her service, know not of such secrets. The dark elf Scholar K'rin Dyshaa, well noted for her studies in the ways of pain that Eorgina delights in, writes, "And though she walks among you, you see her not. Her flaming skin shines on the flat of your blade, her hair smolders in the skin of your face, her eyes burn in the seat of your heart. None who walk in Elanthia can say they know her not...for they do. She is in the mantle of all hearts, in the minds of all men. Wherever there is dark, She is there. Whenever the sun sets his garish head and Zelia raises her sweet orb, she ascends the sky, an Empress benighted, flaming scepter in her hands."

Rites to Eorgina do not focus on such petty things as death or of life, but of realization. They revolve around transcendence; seeing her truths through new eyes. Pain is merely a tool. Physical pleasure is merely a tool. Emotion is merely a tool....these she teaches...these she shows us how to use. She helps us hone these skills....powerful is the strong woman who knows pain, knows how to use it, knows the effects of it. And pleasure...how double edged are both!

The Goddess Eorgina, if nothing else, is a delightfully fascinating deity to worship. The workings of her thoughts are, of course, unfathomable to mortals such as I, but the ways that she is worshipped are very interesting indeed. There are nine Rites in the year, as nine is a number sacred to Her and to all women. Of these, three (which is also a number that she favors) are the most important, I will discuss one that precedes the others in both its time during the cycle as well as importance. The first Rite occurs at the beginning of the year when the three moons reach their fullness. This is dedicated to the birth of all the new females in the community, and serves as a welcoming for the young born the year past. In this Rite of Dedication, all babes, male and female, are carefully examined by the High Priestesses. The unfit ones are separated from the fit into three castes (listed in order of rank): Accepted women, Selected men, and the Unfit. The fit ones, mostly women. The Accepted are carefully tutored and taught in Her ways, and the ways of both Lornon and of Liabo. A few of the Accepted are Chosen Ones, and go on to serve the Lady in all Her wisdom. Fewer still, if they survive both the rigorous training and the whims of the Goddess, become Priestesses in her service. The most honored and revered position in her service is that of the First High Priestess, the oldest and most powerful woman that falls under Eorgina's favor. This is usually someone of Sorcerous or Wizardly ability, although Clerics have been known to garner this utmost of blessings.(Someone with inherent magickal ability is required.) As the Rite of Dedication decides who will serve where in the temple community (or the cult as sometimes occurs), it is considered of great importance. There are three sacrifices at this rite. The first is the Unwilling, to symbolize what control fate has in our lives. This is usually male, of median age (it is vital that this victim, if male, be fully matured). The second is the Willing, uneducated in the ways of the Gods. This symbolizes our blind acceptance of faith. This offering is usually a young male child, who chooses (without force or coercion) to give herself to Eorgina. The third sacrifice is the Scholar. This is a willing sacrifice, free from coercion or influence, made by an elder member of the Priestesses. She chooses fate aware of what her choice will mean, her decision made on learning and wisdom. This last sacrifice is one of the highest honors in the Temple, and one not lightly dealt out. In addition to these, at the Rite of Dedication, each of the Accepted or Selected is assigned one of the unfit as a slave. (Any unfit are made to be neither male or female to ensure all ties between them and their masters are effectively wiped out.) Upon reaching what would have been their age of maturity, the Unfit are ritually slain by the Accepted and the Selected during a one month long holiday. Not all of Eorgina's rites are bloody, but life revolves around blood as
they say, and around pain and what we make of pain. Life revolves around blood, for to mortals blood is life. Pain is life to some, a tool to others. Some affirm life, and celebrate the bounties of the earth, for the earth like a woman's body gives life. Some affirm death and rebirth, for these are a part of all life we must accept. This the Lady teaches, acceptance, and the growth of that acceptance into the coming of a greater Power all our own.

 

The Ritual of Ascent: The Initiation of a Follower
told by Moriane saVare, Sorceress

  1. Draw the circle
    Use a knife and trace a cricle nine feet in diameter. Its boundary glows a fierce white-blue to your magickal sight, illuminationg the area with a powerful psychic force.
  2. Summon the guardians of the circle, the four elements.
    1. The South: Goddess Ivas,
    Recite: Lady Ivas, Dancer. Goddess of passion, of Fire, we call upon thy element to strengthen our circle. Hear and protect us. Lend us thy grace and power in thy eyes, and thy firey heart, hat we may seduce what we need from the Dance of life.
    2. The East: Goddess Lumnis
    Recite: Lumis, Goddess of wisom, of Air, we call upon thy Element to strengthen our circle. Hear and protect us. Lend us thy knowledge in our quests this eve. Let our minds search both Light and Darkness, that we may choose our Paths wisely.
    3. The West: Niima
    Recite: Goddess of water, Niima, daughter of the fury born of Charl, we call to thy element to strengthen our circle. Hear and protect us. Lend us thy power in thy voice, as ye so calm thy father, give our voices the magicks to shape things wiith our Will.
    4. The North: Gosaena
    Recite: Goddess of death, Lady of cycles Eternal, we call to thy Element earth to strengthen our circle. Hear and protect us. Lend us thy sgifts of silence and self-awareness, that we may accept and learn from the powers in pain and in death.
  3. Invoke the Goddess Eorgina
    Trace a firey symbol in the air. It hangs there, the delicate angular lines glimmering in the darkness. Priestess kneels in the center of the circle, and raises her arms to the sky above.

    Recite: We call thee, the Goddess Eorgina, Maiden of Darkness, Lady of Night. We call thee, Mother of all that rests beneath the three moons, Maiden of the dark, Crone who is wise and all-seeing, Warrior who stands against those who would deliver her defeat. We ask that you honor us, bringing us your blessing this night.

End of the Ritual

Initiant kneels before all, and bows head

Goddess, I accept thee into my being. I accept my breath as yours, my blood as yours, my soul as yours. I accept thy words as law, thy face as sacred to me. I accept thee, heart and spirit. I give myself to thy biddings, that I shall serve thee to death and beyond Lorminstra’s touch. I ask that you accept the best sacrifice I can gove to thee-- myself.

Recite:
In thy arms eternal I sail to rest,
Lady Eorgina , as I attest
To thee.
My spirit flies far from my human shell
As I, willing, cast my final spell

(NOTE: Though this ritual was based off of Wiccan rituals, it by no means intends to insult, jest or make light of the Wiccan religion. This ritual was created to add dimension, flavor and fun to a roleplay environment, and is NOT a real Wiccan ritual.)

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Fash'lo'nae

Knowledge is Power

Quick Referance
Name: Fash'lo'nae / Kesh'ta'kai, "The Grandfather"
Pantheon: Lornon
Title: God of magic and arcane knowledge, signs, symbols and glyphs
Relations: N/A
Rival: N/A
Shrine: Hall of Those Outside - IceMule Trace Temple
Symbol: Yellow slit-pupilled eye on a field of grey
Sphere: Magic, forbidden knowledge, learning
Manner: Cool, calculating
Appearance: Fash'lo'nae appears as an ancient man or woman scholarly bent with short black hair with a steel grey streak.

Summary

He is the God and master of signs, glyphs, and symbols, of all knowledge arcane. The magic of words and symbols is known better by him than perhaps any other entity. Ordinarily, he'd be considered the ruler of Lornon due to is superious powers, but he is reclusive and has no desire to dominate others. His followers are scholarly men and women, devoted to learning and copying ancient texts, and to mastering the arcane arts. He is much like the Liabo goddess Lumnis, in his endless quest for knowledge, although he does despise the gods of Liabo for their attempts at eliminating all Lornon gods. His mortal form has short black hair with a steel grey streak, appears about thirty-five, and is cool and calculating - in natural form, he is a tentacled massive creature. Magic of all things is his realm, many belive he is the true path to all arcane power.

Related Information

Excerpt from the Lost Scrolls of Sages

Fash'lo'nae, is the Master of Magic and Arcane knowledge for its own sake. He regards the pursuit of esoteric knowledge as an end in itself, and societal or other impacts of that pursuit are of no consequence. Even the gaining of knowledge for personal gain is not a goal, other than as it may make further inquiries, investigations, and experiments possible. Theft, dishonesty, and even murder are acceptable if they further the acquiring of knowledge, particularly arcane or mystical knowledge.

While Fash'lo'nae is certainly frowned upon by many, most do not consider him strictly "evil." In fact, he is credited in several legends with spreading beneficial knowledge that others would have suppressed. (Drakes-arkati,arkati-elves,elves-humans). It is generally agreed that Fash'lo'nae brought fire to the mortal races, suffering the wrath of the Great Drakes, although there is dispute as to his motive in doing so. Many call Fash'lo'nae The Grandfather, and his followers contend that he is the eldest of the Gods, even older than Koar himself.

Followers of Fash'lo'nae are a hazard to all about them, since they consider the risks of demon summoning as a paltry price to pay for the potential of increased knowledge.

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Gosaena

Quick Referance
Name: Gosaena / Kadaena
Pantheon: Lornon
Title: Goddess of death
Relations: N/A
Rival: Lorminstra
Shrine: Crypt (?)
Symbol: N/A
Sphere: N/A
Manner: N/A
Appearance: N/A

Summary

Powerful goddess of death and cycles, she had quite a following in ancient times though her powers seemed to have dwindled in recent years. You will learn more about her if you read about Bandur Etrevion, hence the term Kadaena Throk Farok.

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The Huntress

Quick Referance
Name: The Huntress
Pantheon: Lornon
Title: Goddess of vengeance
Relations: N/A
Rival: Arachne
Shrine: Spider Temple - Hall of Rivals, IceMule Trace Temple - River's Rest
Symbol: Eight pointed star, black widow spider
Sphere: Vengeance
Manner: N/A
Appearance: Her face is a mask of carefully controlled anger. Her eyes perpetually stare and her lips are set in a tight line. She has the frame of a fighter and holds a scythe at ready in her right hand.

Summary

Goddess of Vengeance, her symbols are the black widow, (and other spiders), and the eight-pointed star. Enemy to Arachne.

Relative Information

Hall of Rivals, IceMule Trace Temple

This scene is divided into four parts. The first three depict the Huntress, a human still, saving the life of the King three times with heroic actions, risking her life to save his. In the fourth, she kneels before her sovereign, accepting the honor of being made his guardian. In the shadows, the Queen and her bodyguard Arachne look on in jealousy. By the way they are whispering, they seem to be plotting.

The plot has reached fruition. Carefully the Queen slips a potion into the Huntress's drink, sending her into a deep sleep. Arachne plants a dagger in the Huntress's hand, then raises the alarm, accusing the Huntress of attempting to kill the King. The Huntress is arrested and thrown into the dungeons.

The Huntress stands in chains at her trial. The Queen and Arachne testify against her, and the King is moved by their speeches. Only a lone guardsman is willing to stand up for the Huntress, but it does no good. She is banished to the desert, clad in a black death-shroud with only two day's worth of water.

Tired and dehydrated, the Huntress stumbles through the desert until she finds a cave in an outcropping of rocks. Entering, she finds a hoarde of immense spiders. Fighting bravely she kills them, then drinks their blood to ease her thirst. But the blood is poison, and finally she slips into death. The spiders, impressed by her prowess, build an altar for her, and lay her body upon it.

The Huntress's soul rises from the mortal realm to the stars, where she consulted with the gods. She swears her revenge to them, vowing to repay those who wronged her. Eventually she awakens to share her story with the arachnids, who vow to aid her plan. Silently, she steals back to the city.

A militia of citizens has been formed to protect the city. Not wishing to slay innocents, she steals a scythe and creeps into the castle. Efficiently, she kills the King's eight sons, and then the King himself. But the guards set upon her, forcing a retreat into the dungeons. The dungeons contain a surprise. The guardsman that attempted to defend her has been imprisoned there since the trial, as has Arachne for her knowledge of the truth.

The guardsman tends the Huntress's wounds, while Arachne begs the Huntress for forgiveness. Together, they go to slay the Queen. But as the Huntress kills her, Arachne stabs the Huntress and the guard as well. Angered, the guardsman stabs Arachne, and they all fall to the floor, mortally wounded. Unwilling to face death, Arachne bends to drink the immortal blood of the Huntress. As she drinks, she is bitten on the lip by a black widow spider.

The Huntress, her oath complete and her divinity assured, rises to the heavens and takes her place amid the stars. The faithful guardsman follows, ever to protect her in the night sky. However, the venom of the spider works within the blood swallowed by Arachne, twisting her now-immortal form into that of a giant spider. Thus the eternal rivalry was formed, to rage across the lands.

 

"The Huntress"
A posting by GM Stump Stumblebum
96-12-07

Is the Huntress Arkati? An interesting question. The Arkati, beings of pure spirit, have existed since the age of the Great Drakes in some form or another. There are some scholars who hold that apotheosis, as experienced by Voln and the Huntress, is actually a misnomer. It is possible that the mortal incarnations of the Huntress and Voln are no more, and their essences or personas have been replaced by the ever adaptable Arkati. After all, the Arkati include spirits large and small, specific and general, and what God seeking worship, would not love to step into a premade roll, complete with its own legend and followers? Thus, goes the theory, while the Huntress was not ALWAYS Arkati, she must certainly be so now. Whether that means that the true Huntress died, or that her "soul" blended with the spiritual energy of one or more Arkati to form the current incarnation, not even the sages of the mortals can speculate.

As for Lornon vs. Liabo, those who hold that the legends are literally true, attribute Lornon vs. Liabo status to the degree of fealty shown to the King of the Gods Koar. Those who swear allegence to Koar are of the Light Gods. Those who challenge his authority in one form or another are the Dark Gods. Charl swears fealty to Koar, if not slavish servitude, hence he is a God of Light.

There are others who hold that the Gods of Light embody positive and wholesome virtues of the sort most often the subject of active worship, while the Gods of Darkness embody the baser animalistic characteristics of mortals and the emotions that are not always welcome.

Then there are those who say that big bugs and murder are nasty and evil, and that's that. ; )

 

Untitled
-a posting by Lady Prentise Roquelaurre

They say that She is a Goddess of "vengeance". I say, she is a Goddess of Justice. True justice is swift, unflinching, unafraid of itself or of the reactions of mortals. True justice brings order to the world, death to criminals and oathbreakers, and prosperity to those who live and work within the laws of Deity. She brings that justice to the foes of Elanthia, and lays them low, while defending the innocent and the faithful.

They say that She is a Goddess of "death". I say, she is a Goddess of Life. Life is not a free gift-- it is a blessing bestowed upon those who see it for the wonder that it is, who take hold of it with all their heart and use it both wisely and correctly. She brings death only to those who are already dead, in their hearts, but life is the bounty for those who dare to seize it.

They say that She is a Goddess of "lies". I say, she is a Goddess of Truth. The lies are told by Her enemies, the betrayer Arachne (who even today tries to mock Her visage and mislead the people of Elanthia), and her cohorts. The Huntress will not coddle you with delusions and fairy-tales. She will never, ever lie to you. You may find yourself wishing that She would, when faced with the stark cold light of truth, but She is not to blame for our inadequacies.

They say that She is a Goddess of "evil". Evil? What is evil, I ask you-- a system where eternal life goes to the rich, the poor are fodder for the demonic, and where people are measured not on their words or deeds but on the size of the gems in their purses... Or a system where life and death, triumph and defeat, are based on the nobility of the individual spirit? I know which world I would prefer to live in. "Good" and "evil" are very popular buzzwords, used over-often by people and gods who would profit from confusing that very issue.

This, in detail almost too brief, is the Huntress, and this is why I have dedicated my own existance in these lands to Her service. I do pray that this humble scroll is at least somewhat enlightening, despite the unweildy cadence of my insufficient voice.

Contact: Lord High Priest Bleeds Suncrusher

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Ivas

Quick Referance
Name: Ivas / Inis, "The Dancer"
Pantheon: Lornon
Title: Goddess of lust and jealousy
Relations: Lover of many
Rival: Tilamaire
Shrine: Hall of the Wounded Heart - IceMule Trace Temple
Symbol: A stylized green wisp of smoke on a field of red
Sphere: Unbridled desire, lust and passion
Manner: Insatiable
Appearance: Beautiful four-armed woman with fair skin, green eyes, blonde hair, and is very voluptious and seductive.

Summary

Goddess of lust and jealousy, domination. "The Dancer", beautiful four-armed woman with fair skin, green eyes, blond hair, and is very voluptuous and seductive. Her cults are quite devoted to carnal pleasures including any number of perversions. She has the power to enslave mortals utterly, and often creates havoc among them by using the violence brought about by lust and jealousy. She generally perfers those than can not control thier impulses, allied with Mularos.

Related Information

Excerpt from the Lost Scrolls of the Sages

Ivas is the Goddess of Seduction. Possessing a pair of tentacles where most humanoid beings have arms, and with full, sensuous lips hiding a maw filled with shark's teeth, Ivas cloaks herself in illusion. She appears to the unwary as a woman of unearthly beauty.

Preying on those willing to be seduced, Ivas thrives on the jealousy, distrust, and hatred that results. Often times marked by rotting diseases that defy all cures, her adherents form cults which revel in perverted carnal pleasures. However, their primary goal is the seduction of unwary outsiders.

 

"Untitled"
Terrenth Heartgazer, The Singing Empath

Terrenth, obviously nearing the end of her pregnancy, ambles ponderously forward. Turning, she makes a curious gesture, and the room gradually darkens, and the air becomes heavy and still.

Unaware he lay supine, his arm o’er his eyes.
His actions so sharply his wife criticized.
She stormed off in the darkness, her sword sharply gleaming.
From her tongue he was free; for a time he lay dreaming.

‘She’ll regret soon her harshness,’ he thought with a sneer,
‘Unshackled I’d be if she’d just disappear.
My life would be mine, again free, unrestrained.’
Unbeknownst, dark immortal his words had unchained.

Terrenth gestures again and a tepid breeze, like fingers searching, snakes through your hair and you shiver.

In a whisper *she came, sultry breeze softly rustled,
Slith’ring smoke of dark emerald his ebon hair tousled.
Her form dimly shrouded, all ruby and pitch.
Lustful and silent, she’d come to bewitch.

Terrenth closes her amethyst eyes as, almost tangible, the undulate air creeps around you, enveloping you in its steamy embrace, and it’s all you can do not to squirm in your seat.

He inhaled aromas of heat and desire,
Her breath, as she knelt, ‘pon his skin was slick fire.
Robes of silk slithered down, kissed the floor, and he gasped.
To her skin, hot seduction, his body she clasped.

Teasing, she smiled, bared her fangs, sharp and jagged
Recognition came to him, his breath fiercely ragged!
‘Twas Ivas who’d molded her form to his own,
Whose soundless embrace in his throat caused a moan.

Terrenth flicks her hand. Suddenly, the grasping breeze ingnites! Around you flickers a greenish haze, brightly searing you with its eerie heat. You look, but your skin bears no burn.

With tentacles Ivas reached toward him now seeking
His falchion unsheathed, he leaped up, his soul shrieking!
One commanding quick slash at her head met with mist
She dissolves, ‘pon her face rueful smile as she hissed...

Terrenth, her arms outstretched above her, seems surrounded by the eerie cloud; she is a flickering ruby within its swirling center.

“Proud warrior, beware of false wish ‘gainst yer wife
Encounters with me often cost ye yer life....”
Alone then, he shuddered, relief floods his mind
His love for his mate grisly kiss did remind.

Hours later, when, weary, his wife did return
He knelt at her feet, for forgiveness he yearned.
She fell to *her knees; she too, felt remorse
Their love, now renewed, hearts again on one course.

Terrenth smiles as she allows her arms to fall to her sides. The candles again burn brightly, and you breathe deeply of air, clear and sweet. Amazingly, for one with such maternal bulk, she sweeps into a graceful curtsy.

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Luukos

Quick Referance
Name: Luukos / Klysus, "The Soul-Taker"
Pantheon: Lornon
Title: God of unending death
Relations: N/A
Rival: Lorminstra
Shrine: Underground Ruins, Hall of the Holy Struggle - IceMule Trace Temple
Symbol: A green serpent on a brown field
Sphere: Death, lies
Manner: Persuasive, treacherous, sadistic
Appearance: Very tall, muscular, with almost metallic-bronze hue to his skin. He has slit-pupilled, large almond shaped eyes. His tounge is forked, with concealed fangs and speaks with a hissing lisp.

Summary

God of unending death, "The Soul-taker", rival of Lorminstra. The Gates of Oblivion are Lorminstra's way to keep the souls of the dead from Luukos, who would otherwise consume and destroy them, drinking thier blood and torturing thier souls. Very tall, muscular, with almost metallic-bronze hue, he has slitted pupiled, large almond shaped eyes. His tounge is forked, has concealed fangs and speaks with a hissing lisp. He wears a long, white pleated tunic in mortal form - his alternate form is a huge winged snake with a frilled collar.

Related Information

Excerpts from the Lost Scrolls of the Sages

Luukos is the God of Unending Death. Unlike Lorminstra, Luukos shows no reverence for the souls of those who have died. To him they have two uses, either to animate one of his undead minions in his efforts to extend his power, or as sustenance for himself. Luukos' primary foods are
the blood of the dead, and the souls of the recently fallen.

Luukos' form of choice is that of a large green serpent. It is not unusual for survivors of a large battle to report the sighting of such a creature slithering from corpse to corpse on the recently abandoned field of combat.

Luukos' is able to claim the souls not only of those he takes by force through his undead minions, but also of those who have sullied themselves in life. Thus, Luukos' is also the Lord of Lies, and his minions always seek to spread misinformation among mortals. Legend holds that Luukos' can snatch the soul of one who has died with a lie on their lips even from Lorminstra, and that the only way to be free from his hideous jaws is to renounce the lie.

"A Dream"
Mackron

Mackron blinks, and opens his eyes after being lost in a dream

Mackron says, "My dream has revealed this onto me......"

Mackron Recites:

A reptilian man from the fires of evil did arise
Spewing forth flames and his deadly lies
Using his relentless power
To corrupt and decay the purest flower
His evil minions, the hordes of undead
Upon our manipulated souls have fed
They came with a serpants relentless speed
Taking all the blood they did need
As our corpses lie scattered and we lose our breath
Luukos gathers our souls for an unlife of permanent Undeath

(Mackron's eyes glaze over and he is again lost in a dream)

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Marlu

Quick Referance
Name: Marlu / Margu
Pantheon: Lornon
Title: Master of the Vruul
Relations: N/A
Rival: N/A
Shrine: Darkstone Castle, Hall of Beyond - IceMule Trace Temple
Symbol: A black six tentacled 'star' on a field of grey
Sphere: Demonic summoning, destruction, power
Manner: Demonic
Appearance: A gruesome creature with glistening black skin, leathery wings, fanged tentacles, large luminous green eyes and large red claws.

Summary

A hideous demonlike ceature, he is the Master of the Vrull. He has black skin, leathery wings, large luminous green eyes and large red claws. He is very cruel and has no sympathy or care for anyone or anything. He is wantonly cruel and favors no one.

Related Information

Excerpts from the Lost Scrolls of the Sages

Often mistaken for one of the greater demons and frequently called the Demon Lord, Marlu delights in death, destruction, and the devouring of still-living prey. Tales tell of Marlu being seen around ancient ruins, prying open old chambers and delving into all manner of spaces. Common legend has it that he seeks others of his kind to loose upon the innocents of Elanthia.

Just as some believe Koar is actually the last Drake, there are those who hold that Marlu is a true Ur-Daemon who sought asylum with the Arkati when the rest of his kind were killed or driven out of this realm of existence.

Marlu derives power from the summoning of demons, one reason that such practices are frowned upon by many worshippers of the Light Gods. Whether his power comes in the same manner as other Arkati, or from the loosening of the portals between dimensions, is unknown. Marlu is also drawn to all manner of destruction. More than any other of the Dark Gods, Marlu seems bent on destruction of a scale so massive that it might actually eliminate the world and all his worshippers with it. While Eorgina personifies power over others, Marlu is the embodiment of personal destructive power.

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Mularos

Quick Referance
Name: Mularos / Molaris
Pantheon: Lornon
Title: God of love and pain, sado-masochism, suffering
Relations: N/A
Rival: N/A
Shrine: Tower in Hobgoblin Land, Hall of the Wounded Heart -IceMule Trace Temple
Symbol: A heart with a dagger piercing it on a field of white
Sphere: Suffering, torture
Manner: Charming, sado-masochistic, sad
Appearance: A very young blond, blue-eyed man of delicate features dressed in simple silk robes. Often a slight glimpse of the scars left by manacles can be seen at the hem of his robe, or the bloody mark of a lash below the collar.

Summary

God of love and pain, S&M, and suffering, he is a very twisted sort. Like many of the gods of Lornon, he will assume male or female form to seduce mortals. He appears normally as a very handsome blonde haired, blue eyed young man - and when assuming the female form, is equally as beautiful. He seduces mortals for enslavement and abuses them in a perversion of love, leaving them bloody and battered. His followers and slaves do not last long, for they'll kill each other for the opportunity to be with him.

Related Information

Excerpt from the Lost Scrolls of the Sages

Known as "He who is the Sorrow of the World," Mularos is the God of Suffering, both physical and emotional. He draws the most strength from pain inflicted by others.

While Mularos is not worshipped by any formal church, cults to him have surfaced from time to time. These are most often collections of sado-masochists, often led by a charismatic, but twisted leader. These cults seduce young followers with a decadent and reassuring life-style, and then bend their minds to dependent love and strict obedience. While the usual end result is mass suicide, it is rumored that there are such cults that have lasted for centuries.

At times Mularos seems to revel in causing pain, but he feels the pain of mortals at the same time that he draws strength from it. In a sense, he is a victim of mortals as much as they are victims of him.

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Onar

Quick Referance
Name: Onar / Omir
Pantheon: Lornon
Title: Assasin of Lornon, patron of assasins
Relations: N/A
Rival: N/A
Shrine: Hall of the Deathbringers - IceMule Trace Temple, Coastal Cliffs
Symbol: A broken white skull on a field of black
Sphere: Homicide
Manner: Cold-blooded, emotionless
Appearance: Onar's true face is unknown. Thought to be thirty-something with grey eyes, black hair and a slight build.

Summary

The Assassin of Lornon, patron of assasins. He is not malevolent nor does he seek power but he is a professional killer who eliminates those the gods of Lornon find especially troublesome. Cool and calculating, he rarely kills without reason, and is generally found to be relaxed and friendly in his confidence. He appears thirty-something, with grey eyes, black hair and slight build.

Relevant Information

Excerpt from the Lost Scrolls of the Sages

Onar is known as the Assassin of the Gods. Most often working at the behest of Eorgina, Onar is professionally cold and calculating. He never chooses a target without a reason. His services are used whenever a single death will achieve Eorgina's ends.

Onar also serves the other Gods, but always at a price. What coin can pay a God is not for mortals to guess at, but the Dark Gods seem to use his services regularly against mortals who cross them. In many courts of law, possession by Onar is a defense to a charge of murder. Such possession can usually be detected by the presence of a skull marking somewhere on the body of the one possessed. He acts almost exclusively through the hand of others.

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Sheru

Quick Referance
Name: Sheru / Scalu
Pantheon: Lornon
Title: God of nightmares, fears, terror
Relations: N/A
Rival: Ronan
Shrine: Shore of Dreams, Hall of the Dark - IceMule Trace Temple
Symbol: A black hyena's head on a field of gold
Sphere: Night, nightmares, insanity, terror
Manner: Cold, emotionless, cruel
Appearance: Yellow eyes and a black furred hyena's head

Summary

God of nightmares, fears, and bringer of night. With luminous yellow eyes, a black furred hyena head, and a cruel attitude, his visage matches his duties. Merely glancing at him in true form has left many mortals babbling for the rest of thier short existance. He is frequently at odds with Ronan, who also considers night his realm.

Relavant Information

Excerpt from the Lost Scrolls of the Sages

Sheru is the God of Night and Nightmares. Truly the god of terror, and of unbridled fear, Sheru thrives on these emotions in lesser creatures. Only experiencing satisfaction when his efforts unseat a being's sanity, Sheru will use any means to achieve this end.

Luukos' undead minions tend to cause more terror than most of the other minions of darkness, and so Sheru and Luukos are allied more often than any of the other Dark Gods.

The insane are often said to have received Sheru's Gift.

 

Darkling Lover
a ballad by the Sorceress Moriane saVere

Ronan’s twin who rules the night,
Fair God born in Zelia’s light.
Sheru brings a dark embrace
That always brings the truth to face.

Chorus:
Darkling lover, nightmare’s king,
God of dreamings now I sing.
Darkling lover, darker friend,
My Lord, my love to thee I send.

Each eve he visits in my head,
Bringing pain within his stead,
But is a pain that’s bittersweet;
This one pain my sole defeat.

Chorus

Yet in my end I see my birth,
A nightmare that heralds darkling mirth.
And each eve I am reborn,
My soul enamored of his scorn.

My love I send to him each night,
So that his terrors weave a fright
And thus I lay with him each eve;
His favors gracious I receive.

Darkling lover, darkling love,
Scorned by all the Gods above.
Glistening within his spell,
My heart and soul to him I sell.
And though it means my bitter end,
My Lord, my love to thee I send.

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V'Tull

Quick Referance
Name: V'Tull / Z'Tarr, "The Slayer"
Pantheon: Lornon
Title: God of warfare and domination, Champion of Lornon
Relations: N/A
Rival: Kai
Shrine: Hall of the Deathbringers - IceMule Temple
Symbol: A black scimitar on a field of red
Sphere: Combat, blood lust
Manner: Determined, righteous, obsessive, vengeful
Appearance: V'tull has silver hair, and towers above all he meets. He is always dressed in armor so stained in blood that it's true color cannot be known. His eyes are either black and impassive, or glowing red when he is in battle, his skin marble white, and his body rippling with muscles

Summary

God of warfare and domination. His weapon is simply named the "Slayer". His eyes are either black and impassive, or glowing red when he is in battle, his skin marble white, rippling with muscles, his hair silver. He is the champion of Lornon, the moon where the true ones dwell. His demeanor is determined, attitude rightious, obsessive and vengfull. If you are marked by V'tull, you can count your existance in only the time until he turns his attention to you.

Relevant Information

Excerpts from the Lost Scrolls of the Sages

V'tull is the Champion of the Dark Gods Almost single-minded in his goal of bloodletting for its own sake, the sight of the life's blood of any creature seems to fill V'tull with ecstasy. Given his nature, he has spent all of his efforts in perfecting his fighting abilities and in using them at every opportunity.

While all of the Gods rarely manifest themselves among mortals, V'tull does so more often than most. He regularly enters into the bodies of warriors, who's eyes are said to turn black as night when this happens, and turns them into machines of killing. His willingness to divinely inspire assures that his devotees among the martial classes are many, even where his worship is prohibited by those who fear their warriors will turn against them.

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Zelia

Quick Referance
Name: Zelia / Zania, "Keeper of the Moons"
Pantheon: Lornon
Title: Goddess of the moons
Relations: N/A
Rival: N/A
Shrine: Melgorhan's Reach, Hall of Beyond - IceMule Trace Temple
Symbol: Silver cresent moon
Sphere: Astronomy, moons, tides
Manner: Insane
Appearance: Statuesque, silver hair and grey eyes.

Summary

Goddess of the moon. Called "Keeper of the Moon," she is a luna-tic. Stark raving bonkers, and her followers all wind up that way too. Wearing a silver breastplate and grey tunic over her statuesque form, her silver hair and grey eyes are wild with insanity. She haunts Elanthia in a misty chariot pulled by spectral grey stallions.

Relative Information

Zelia's symbols include the Moon, the Cresent Moon and the Moonbeam and some have suggested the Chaos symbol.

"Phoen and Zelia"
-a tale retold by Lady Laranna MacRoy Raevhaz, Wizard

The great moon Liabo had already started to wane in the night sky in aquiescence to the arrival of the sun when I had decided to take a break from my studies. Wearily, I left the library and complexities of spell structure behind and headed towards Helga's for a much needed nightcap. After brushing off an invitation for a late night rendezvous from Sleepy and grim nod from Helga herself, I ordered an ale from a barmaid and found myself a seat in the rear of the tavern. Just as I settled down, my ears caught a soft and melodius voice coming from behind me. Turning and peering past a rather large human that was slumped over his grog in a state of drunkeness, I saw one of the eldest elven women I've seen. She sat hunched over, bedecked in a pale blue shawl and weatherworn tunic, her face lined and wrinkled as none I'd ever seen. But despite her aged appearance, the voice that flowed from her was ageless with enticement and allure. Tugging my chair, I moved closer to the circle of tavern patrons that surrounded her, already taken in and captured in the tale she began to weave.

The bard had me hooked, so fully enamoured by her rich voice I can only hope to relate the mythical tale as well as she had woven for us. Her voice lilted musically as told the tale, timeless and sage with it's tone. My ale, as was the drinks of the others, forgotten as the story began to unfold...

"My children, long over the years have myths been handed down from generation to generation, each embracing the tale with warmth and enthusiasm. Sometimes from a mother to her child in crib, other times over a mug of cider like I am now relating to you. In each telling the spinner merely supplies the material from which your imagination must grasp and take hold of, painting with words what you, my dears, must see as the whole portrait, a portrait that comes alive with robust colors. It is now that I will begin to paint the empty canvas and bring a spark to this tale..."

"It was a time before any mortal had known, a time before life was given breath by the gods upon our world. Long before the age of Ice, ages and eras so far from our lives today. Our planet was but a tiny ball of clay, still fresh and moist for the artistry of the gods to shape what we are, though the thought had not even occured to them yet. At that time there was no division of Pantheon's, but rather an uneasy collectiveness between the gods as a whole. Sadly.. the events of this story would help lead to the undoing of their tense, but still upheld, sence of peace."

"Kuor was recognized even then as the unofficial ruler of them all, much to many of the soon to be Lornon gods dismay and anger. Some of these gods, such as Luukos, desired his power so greatly that they blantanly and boldly countered Kuor on numerous occasions. Many a'time these disagreements led to great brawls where the stars and heavens themselves would tremble and darken in fear of the power of their rage. During this period suspicion and mistrust began to creep in, taking hold and festering within thier souls. Covertly, alliances began to form and friends turned foe, though many remained neutral, or were just to self absorbed to take a stand for either side."

"So heavily were the gods embroiled in the politics or thier own matters, they were slow to realize that there had been a love blooming between two of gods from each side."

"Phoen and Zelia had found themselves falling hard for each other, for they fit together, literally, as well as night and day. Phoen was the sun to Zelia's moon, and together there passion kindled the hot fires of the sun and brought chills to the cool night's moon."

"Phoen was a romantic lot, much in the way of Cholen who often wrote beautiful lyrics to Phoen's musings about Zelia. Phoen was truly smitten and would tantalize her with feats of prowess and his talents with the cosmos. Zelia was blissfully taken with him, her grey eyes always bright and lumniscent when she was in his presence. He complimented her on her luxurious silvery hair and statuesque frame, her tinkling laugh, and her adventurous disposition. She in turn admired his massive strength, amber eyes and his virile manhood, doting upon his every wish and whim."

"Kuor, as you may have guessed, was not happy with this arangement. He openly condemned thier relationship, to which the opposing gods quickly took up against him, as yet another issue to debate about. Quickly, this became heated controversy between the competing gods, and they soon forgot the actual point of the problem, rather making it another excuse from which to battle about. This saddened the lovers and brought them even closer together, which of course made Kuor and Luukos blame each other for."

"Time had come for action, as the gods were almost to the point of an all out war, when Kuor had a plan. Calling Ronan, a master of dreams, he told him of his plan. Unknowingly, Luukos too had a plan which would greatly affect the doings of Kuor."

"Zelia was resting, as all creatures must do be they mortal or god, when Ronan began his handiwork. Casting his will, he bent and shaped the images of the resting Zelias mind to fill with scenes of Pheon in the arms of another, loving and copulating, then of him condeming her and casting her away. So tortured was she from these nightmares that the moons trembeled with her anxiety and fear. When she finally awoke, not a trace of Ronan was to be found, but rather another visitor."

"Ivas was one of the most beautiful goddesses of them all. Voluptious and seductive, she had a way about her that almost no male or female god could resist. At that time she was smiling and friendly, offering solace and kinship to Zelia, claiming she was on her side. But, despite all her reassurances to Zelia's hesitation, Ivas would casually slip malignant hints of mistrust and jealousy into Zelia's heart. Although she reaffirmed her offers of help to the outcast lovers, Zelia waved Ivas away to futher ponder on the meaning of the dream and the hints Ivas spoke of."

"In the meantime Luukos had set his plot in motion, a plot so very like Kuor's it was ironic. Sheru had begun to visit Phoen's dreams nightly in the form of the beautiful Ivas. Now children, as I had said before, Ivas had a way about her that made any mortal or immortal unable to refuse her. But..oh, how stoic was Phoen! For three nights he was able to refuse Ivas's tempting seductions, though he awoke each morning with raging frustration. It was the fourth day, the day after Ivas spoke to Zelia, when he could not control his desires any longer."

"Zelia and Pheon were rather uneasy with each other. Zelia, with her mistrust and jealousy tried her best to relax and enjoy her love as she had been able to before. But the small seed of insecurity and jealousy had taken grasp, growing and suffocating any of the love Zelia had felt for him with the petty feelings. Her suspicions were further fed by the uneasiness Pheon displayed around Zelia, as his guilt for such dreams and desires for another woman disturbed him, leaving him with feelings of guilt. But still, he was intrigued and the fire of desire was stoked beyond snuffing."

"That day they were particularly uncomfortable around each other, though neither of them wanted to admit thier feelings, nor speak freely of them in an attempt to work through it. They snapped at each other continueously, their tempers barely held in check as the smallest of faults triggered dire results. In a fit of silence, hurt, and anger, the two parted that night..."

To eventually be continued . . .

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